Product · methodology
Went through 6 language schools in the US and dozens of apps. Knows the product as the user who never found the right one.
English inside your life: AI drills talk to you about your own topics, and an invite-only community keeps you in the language.

The product stands on three pillars. The AI knows your context and talks to you about technology, music, sport — whatever you actually live. The community is closed: you get in by invitation or referral only. Voice rooms give live conversation, and Pokemon-Go-style gamification brings you back.
Local
the product runs locally; production prep underway
2
languages: a teacher network for English and Spanish
1000+
students in the community across Europe
An international community around English and Spanish with millions of members worldwide. At the same time, a distribution channel for the rest of the Unimatch Lab ecosystem.
There's no reason to come back: the product isn't wired into your social life, and studying feels forced.
The topics are generic and dull. They aren't about your reality, so the language doesn't stick.
Community products like Tandem have no social stickiness: your partners are random and you share no interests.
Market size
$60B+
language learning TAM
Target market
EdTech / languages
Competitors
Why us
Duolingo's gamification is detached from life: you walk through someone else's topics. Here the AI learns your context and talks to you about you. In Tandem you talk to strangers; here you get in by invitation — friends and friends of friends. Teachers and active room hosts earn inside the product as users tip them coins, and that's the second layer of social glue after the language itself. Plus a network that already exists: English and Spanish teachers and a community across Europe.
Team setup and getting the product production-ready.
The first 500 beta users.
Aggressive scaling.
Everyone owns a domain and a share of the product.
Pick what you need and leave a request — we'll reach out to you personally.