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Neybo

An AI companion that grows kids' cognitive skills, ages 6–12. An umbrella brand: devices, media/IP and learning.

Pre-orders · prototypeHardwareVoice AIIPKids 6–12
Neybo: the cube with the world on screen, Ember and Luna beside it
The Neybo parent app: cube status, modes and screen time
Vertical
Kids Universe
Status
Pre-orders · prototype
Market
$40B+
Category
Hardware
WHAT IT IS

An AI companion that helps a child grow.

A soft cube with characters (three for now). Each has its own modes, games, moods and missions. Like a Tamagotchi reimagined. The screen shows who is speaking; parents see everything in the app.

  • 01Ages 6–12
  • 02Three characters, many modes
  • 03Parent dashboard
TRACTION

What already works

36

games and modes already built

3D

a live 3D-printed prototype in hand

10+

CustDev calls with US families

2

markets with real pre-orders from users: the US and the UAE

HOW IT WORKS

How the product works

01

The child talks to a character by voice (push-to-talk).

02

The character answers in personality: stories, why-questions, play.

03

The parent sees transcripts, topic boundaries and alerts.

04

The universe expands: media, new characters, games.

VISION · where this goes

The umbrella brand of a kids universe: devices, in-house media and IP (cartoons, games) and education (Neybo AI University).

PROBLEMS

The problems we solve

01

The child disappears into a screen. A tablet takes hours and gives back neither conversation nor development.

02

Toys get boring within a week. They have no memory, no personality, no continuation — interest dies with the novelty.

03

The parent can't see what's going on. They buy it, the child uses it, and the parent gets no view of topics or safety.

MARKET

Market size

$40B+

smart toys & kids media

Target market

KidsTech / smart toys / media

Competitors

TonieboxYotoMikoEcho Dot KidsMoxie

Why us

Toniebox and Yoto play pre-recorded content, Echo Dot Kids answers in an assistant's voice, Miko and Moxie are a robot on the desk. Neybo has living characters with their own modes, games, moods and missions: a child comes back to them like a Tamagotchi, not like a speaker.

Business model

Four revenue streams: hardware (devices), subscription, add-ons — games and extras — and media/IP.

ROADMAP

Where this goes next

  1. Now · foundation

    Prototype, 36 games and modes, the parent app, pre-orders.

  2. Soft launch

    A focus group of 30–50 families with devices in hand.

  3. Launch

    Ship 1,000 to 10,000 devices, media and IP collaborations.

  4. Scale

    New form factors and characters, the kids universe as a business of its own.

PRODUCT CREW

Who builds Neybo

Everyone owns a domain and a share of the product.

We're hiring for

  • Industrial designer
  • Product / Growth
All open roles

Partnerships · go-to-market · product

Owns partnerships, go-to-market, product and methodology.

Hardware lead

Owns hardware end to end: development, manufacturing, logistics, delivery and returns.

Corporate law · compliance

Runs the corporate side and compliance: structure, contracts and the requirements of the markets we enter.

Marketing · suppliers

Owns product marketing and the relationship with suppliers.

Product · management

Runs the product: priorities, requirements and the link between the teams.

Hiring

You?

We're assembling the founding crew. See the open roles.

NEXT STEP

Interested in Neybo?

Pick what you need and leave a request — we'll reach out to you personally.

Inquiry about Neybo